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Food Therapy is a small, tongue-in-cheek interactive feeding game that challenges players to coax quirky patients into eating until they’re stuffed and then watch how they change between sessions. The core gameplay revolves around timing and persuasion as you encourage each character to accept food, then observe measurable progress when they return for another appointment. It’s designed for quick, casual play on a phone, offering bite-sized sessions you can pick up anywhere. Players who enjoy light, humorous mechanics and short-session mobile games may find Food Therapy a fun diversion.
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Killigan's Treasure casts you as Killigan Stoneworth, a bull-like barbarian in the land of Canavar who follows an enchanted treasure map across a richly written world. This visual novel combines a central, overarching plot with meaningful player choices, party-building moments and romance options, letting players shape relationships without losing sight of story-critical events. You meet companions who join your quest and reveal their own backstories through dedicated scenes that connect to the main narrative. Players who enjoy character-driven stories, branching dialogue and narrative exploration will find Killigan's Treasure a thoughtful, choice-focused experience worth exploring.
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Office Love is a light, flirtatious mobile game where players navigate workplace romance while avoiding their boss. In Office Love you play as an employee who falls for coworkers and must steal kisses whenever the boss is distracted by a ringing or vibrating phone. The core gameplay focuses on timing and quick reactions: kiss as often and as long as possible while the boss is annoyed, but stop before being noticed. Fans of casual, tense mini-games will enjoy the sneaky, comedic premise and the simple challenge of balancing romance and risk.
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Paradise Lust 3 is a narrative-driven adventure game that blends relationship-focused storylines with light strategy and exploration. Players guide characters through tropical locations, build bonds, and unlock new story branches while managing resources and choices that shape each chapter's outcome and available content.
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The Shadow over Blackmore 0.5.2r is a tense narrative-driven horror adventure that blends investigative puzzles, atmospheric exploration, and choice-based encounters. Players take on the role of a reluctant investigator drawn into a rural town's dark mysteries, using clues, stealth, and dialogue to unravel secrets before the encroaching shadow consumes the community.
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Bucket Ghost School drops players into a compact, haunted-school mystery where the immediate goal is to locate a trapped person, recover a crystal orb, and stage a tense escape through locked corridors and dim classrooms. The game pairs close-quarters exploration with puzzle-driven objectives; you’ll rely on a UV flashlight to reveal hidden clues and a lighter to interact with certain objects while avoiding restless spirits across five distinct scenes. The indie creator supports the project with a weekly four-panel comic that expands story beats between play sessions and adds personality to each short run.
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abducted - demo is a playable sample of an adult-themed visual novel that places you in the claustrophobic environment of a research vessel adrift in space. In this short introduction you take the role of Gio, a barista from Earth who wakes to find themselves captured and must navigate tense conversations and shifting loyalties between two central figures—Kain, a guarded agent from Earth, and Grey, the alien responsible for the abduction. abducted - demo focuses on branching dialogue, choice-driven consequences, and mature subject matter; because of explicit content and adult themes the demo is intended for players aged 18 and over.
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Quickie: A Love Hotel Story offers a choice-driven narrative set in a quirky urban love hotel where players learn characters’ stories, make decisions, and manage encounters that influence relationships and progression. This version blends storytelling, light management elements, and branching dialogue to create a personalized interactive experience.
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SHAMES is a fast-paced tactical action game that blends stealth, puzzle-solving, and precision combat across compact, interconnected levels. Players guide a resourceful protagonist through heists, traps, and rival agents, balancing instinctive reflexes with careful planning to outsmart enemies and unlock new equipment and abilities.
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Summer In Springtime is a vibrant mobile game that blends casual exploration with light strategy, inviting players into colorful biomes, seasonal events, and character-driven quests. The title focuses on short, rewarding sessions that emphasize collection, crafting, and social interactions in a relaxed, spring-inspired setting.
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MetaMorph is an adult-oriented visual novel that mixes transformation, corruption and tactical combat to deliver a mature, choice-driven experience; players step into the role of a male protagonist fighting bloodthirsty aliens while navigating painful metamorphoses that reshape body, story and social standing. The game pairs branching dialogue with a Humanity Points mechanic—restored through specific metamorphosis events—to gate key checks and alter outcomes, and offers deep cosmetic and mechanical customization so players can craft unique protagonist forms. MetaMorph appeals to players who want a provocative narrative, intense battle encounters and extensive character personalization across multiple endings.
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Cane and Able is a single-player, slow-burn visual novel that places players inside an intimate, character-driven drama between a married couple and an unexpected visitor. In Cane and Able you follow Ryan Calloway and his wife Megan as their relationship is tested by an enigmatic older guest whose presence upends the household; the game emphasizes dialogue, psychological tension, and shifting points of view rather than action or arcade-style gameplay.